Unfortunately, our group has had to disband due to life issues and work conflicts. There will be no more current updates to this page, but as time permits, the existing adventure logs will be filled in. Thanks for visiting.
This campaign will live again someday, and when it does I look forward to bringing you more fun adventure logs.
Description: Setting out to Brekhart’s Tower from Shepherd’s Rest, the adventurers find the tower once again filled to the brim with Brutes. This time, there is no necromancer. However there is a ham-fisted ogre amongst the falchion wielding orcs, which proves quite dangerous for the heroes.
CHARACTERS: Click red bordered box
for session journal
The first act of our story finds a disparate band of heroes, seeming refugees from equally diverse backgrounds, coming together to rescue a loved one from the clutches of what appears at first to be simple brutes. They discover, however, there is more to the abductions than a simple brute raid could explain. They next set off to retrieve a very important sword which was lost during an early foray against the brute’s lair, a strategically situated, forgotten tower stronghold. As they follow the trail, tracking down the necromancer who has taken the royal weapon, the heroes discover a web of intrigue surrounding the kingdom’s vacant throne, and become enmeshed in the machinations of overwhelming political powers, all trying to ensure that the Kingdom of the Lake is JUSTLYTHRONED.
Description: Cillean’s ‘cousin’ is missing, and he recruits a group of adventurers from Fallowdown to accompany him in discovering her fate, and rescue her if they can. Along the way they meet up with a most unusual monk, and his sizable companion, and together they track the stale trail of a band of brutes.
Description: Following the trail left by orcs, the party discovers a necromantic threat. Discovering a tumble-down tower, the party flees against an overwhelming enemy. With assistance from the local liege, they defeat the brutes, only to discover the necromancer has fled with the good Brother’s famous sword, but he left the prisoners, all of whom were rescued.
Description: Brother Calumbias’ sword needs retrieving. The good brother escorts the rescued prisoners to safety while the party tries to catch up with the Waelish necromancer who absconded with legendary weapon. Following the trail of the sword to Fallowdown City, along the way the party aids monks in need, and rescues a lordling from a monster.
Description: The party follows the necromancer Versast past the Fallwodown City Stone Way and into Waelund. Stalled by a terrible storm, they take refuge in an ancient tor, the seal to its inner complex recently broken open by an earthquake. Inside, they find their quarry, the necromancer, who upon seeing them, invokes the right of Storm-Peace.
Description: Our heroes discover a magical portal that leads to a distant temple/tomb where they seek to find Brother Calumbias, who they fear badly injured and lost. They indeed discover the badly wounded and frostbitten brother, but they also discover something which rocks their world, and promises to change their lives forever.
Description: Brother Calumbias officially enlists the heroes as his agents, and tasks them to secure the temple/tomb in distant Drakus as a base of operations. But there are several pressing matters that need to be dealt with, the first of which involves seeking out Cillean’s friend Fiona and ensuring she does not inadvertently discuss Brother Cal and his lost royal sword.