The Hideworkers’ Guild has a monopoly on the curing and working of all types of animal hides for profit. A master’s establishment may be a tannery (located on the downwind outskirts of a settlement) and/or a workshop where cured hides are worked into leather goods. A tannery purchases raw hides from anyone, although its principal source will be local manors and mercantylers. Leathercrafting which involves horses is a monopoly of the Ostlers’ Guild and leather armour is made by the weaponcrafters. Some hideworkers specialize in the art of the shoemaker, although a master hideworker is skilled in all branches of hideworking.