Campaign of the Month: January 2017
Most Greenbonded folk belong to the other classes, such as fighters and rogues, or may even become rangers. But the members of the Greenbond Bard class detailed below have become learned in the ways of magic, which is believed in Greenbond legend to be blood magic, inherited from powerful ancestors. These Greenbonds are revered among their people, and have spells and spell like abilities that aid their kind in their daily lives. The majority of these Greenbond Bards are women.
Greenbond Bards believe in their powers, as exemplified by their use of curses, called amria, and healing rituals. They practice fortune telling only for the benefit of gadje (the outsiders), and as a source of livelihood, but not among themselves. The fortune teller is always a woman, called a drabardi.
Another element in fortune telling relates to healing powers, which the Greenbonds do practice among themselves. The healing elements of fortune telling are called “advising.” Both elements are based on a belief in the supernatural.
Good luck charms, amulets, and talismans are common among Greenbond Bards. They are carried to prevent misfortune or heal sickness. The female healer who prescribes these traditional cures or preventatives is called a drabarni or drabengi. Some Greenbond Bards carry bread in their pockets as protection against bad luck, or bibaxt, and supernatural spirits or ghosts, called muló. Horseshoes are considered good luck by some Greenbonds just as they are by non-Greenbonded.
Since Greenbond Bards feel that illness is an unnatural condition, called prikaza, and is a disruption of a body’s personal ground, they practice many supernatural techniques in which they believe disease can be prevented or cured. Any number of herbs, called drab, are used for the prevention or cure of various diseases. Herbalism may be practiced by both sexes. Some of these herbs, called sastarimaskodrabaró, actually have medicinal value in addition to their supernatural qualities.
Adventures: The Greenbonded yearn for adventure. They travel with their clan or tribe in large caravans. Some occasionally are banished from the tribe, but most that leave the clan do so voluntarily. Wanderlust is a Greenbond trait, and they never stay in one place for long.
Greenbonds love to wear gaudy jewelry and colorful scarves and clothing. They love the rustic yet flamboyant lifestyle. The Greenbond Bard knows many songs from the old tradition, and plays and sings with artful style. The Greenbonded have a communal sense of property. Whatever is the tribes, belongs to all, and so one can take freely what one needs. This gives them a reputation as thieves amongst the rest of the population. Lone Greenbonds often take what they need from others, but know the laws of the Kingoms, as well as the penalty for theft. These loners tend to work by selling fortunes and charms, as well as earn the booty of adventure. They strive to earn enough in trade to make or buy a traditional cart or wagon.
Characteristics: The Greenbonded are intuitive people, who are usually self-sufficient as well. They know the dirty tricks of fighting, they believe that when one starts a fight, the Greenbond will be the one ending it. They are not incredible warriors, but make up for their lack of prowess by the use of dirty fighting, as well as their spells and charms. Woe be to the fool who crosses the Greenbond, for a Greenbond Bard’s curse is a dangerous if not deadly affliction.
Alignment: The Greenbonded follow their heart. They are a free folk who need no rule but their own. They must be chaotic in alignment, although most (contrary to popular belief) are good.
Religion: Centuries in the past, the Greenbonded were some of the last Goddess-worshipers on the continent. Their Goddess, who they called Kallitor, was viewed as a trinity. Her symbol was a triangle. A male Horned God, Kublar, also played a prominent role. Most still follow the old goddess, but never practice in the presence of outsiders (from her own clan).
Some have converted to the Gods of the Pantheist League. No matter what their religious doctrine, all Greenbond’s worship is supplemented by the old traditional beliefs:
- the existence of Del (Divine Lord)
- the existence of beng (Evil Lord)
- the existence of bibaxt (bad luck) and of muló (supernatural spirits or ghosts).
- the power of good luck charms, amulets and talismans
- the power of curses
- the power of healing rituals
Background: The Greenbonded are born into their clan or tribe. They are a separate race from the rest of the humans. The tribes travel from camp to camp, performing for the outsiders and trading crafts for needed supplies. They send patrols to scour the countryside looking for any sign of blight or corruption. They are a tight-knit group, and are as mistrustful of the outsiders as the outsiders are of them. The Greenbonded, however, know how to hide their mistrust to get the outsiders to help them with their needs.
Races: All Greenbond tribes are Greenbond humans.
Other Classes: The Greenbonded do not have the under riding fear of magic that permeates the Seitsmen. They fare well with other magic using classes, and will usually cooperate with them against the closed-minded fanatics.
GAME RULE INFORMATION
Abilities: Greenbond Bards rely on both intelligence and charisma to survive the harsh world. Like the bard, charisma determines how powerful a spell a Greenbond Bard can cast, how many spells the Greenbond Bard can cast per day, and how hard those spells are to resist. To cast a spell, a Greenbond Bard must have a Charisma score of 10 + the spell’s level. A Greenbond Bard gets bonus spells based on Charisma. The Difficulty Class of a saving throw against a Greenbond Bard’s spell is 10 + the spell’s level plus the Greenbond Bard’s Charisma modifier. Charisma, Intelligence, and Wisdom are important for many of the Greenbond Bard’s class skills (see below).
Alignment: Any Chaotic.
Hit Die: d6
More to be detailed soon…